Saturday, November 8, 2014

iridescence Shader : Arnold/C++



Iridescence shader (base on Mario Marengo's VEX glass shader_houdini) In progress but the actual shader allow to disturb iridescence effect with custom RGB map, hue/saturation on the color, setup the thickness and setup the roughness/weight of the specular. The color are not generated by a ramp color.



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