Saturday, November 8, 2014

kelvin Wake Deformer and Shader : Maya/Arnold/C++

Below the maya deformer in C++


 Below the Anorld Shader apply on a flat plane:


 Below a comparaison of the deformer and the displacement shader :

1 comment:

  1. Hey,
    I was wondering if there is code available for this?
    I am currently trying to do something similar in another 3D software but I don't get as good results as shoqn in the your pictures.
    I know that this post is a bit older, but I am looking forward to hearing from you.
    Kind regards,
    Florian

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