silvestre julien
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Showing posts with label
houdini
.
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Showing posts with label
houdini
.
Show all posts
Thursday, September 27, 2018
octoplug.xyz
I present you a new website created by
Jason Mertens
and myself.
On this website, you will find all the tools created previously and the future ones.
AVAILABLE:
deformers bundle for maya
modulate node for maya
rbf suite for maya
procdural shader for arnold
iridescence for arnold
IN PROGRESS:
lightFilter for arnold
strands for maya/arnold
Monday, April 2, 2018
VDB Clouds packs : 500 vdb + 250 exr
VDB Clouds pack : round, shape, flat, column, block and shape
500 VDB clouds available on gumroad.
5 packs:
HD and LD vdb
EXR render including aovs
download
download
download
download
download
Saturday, November 8, 2014
Accumulate Value : Houdini
Accumulate value over time (houdini)
from
Silvestre Julien
on
Vimeo
.
Here is a custom personnal tool for houdini wich allow to accumulate a value over the time with a time diffusion effect:
Below some example of use with ocean's cusp value after 53 frames:
Wave Deformer : Houdini
Tidal Wave Deformer - Houdini - WIP
from
Silvestre Julien
on
Vimeo
.
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