Showing posts with label houdini. Show all posts
Showing posts with label houdini. Show all posts

Thursday, September 27, 2018

octoplug.xyz










I present you a new website created by Jason Mertens and myself.
On this website, you will find all the tools created previously and the future ones.

AVAILABLE:

deformers bundle for maya

modulate node for maya

rbf suite for maya

procdural shader for arnold

iridescence for arnold



IN PROGRESS:
lightFilter for arnold

strands for maya/arnold




















Monday, April 2, 2018

VDB Clouds packs : 500 vdb + 250 exr

VDB Clouds pack : round, shape, flat, column, block and shape




500 VDB clouds available on gumroad.

5 packs:
HD and LD vdb
EXR render including aovs









Saturday, November 8, 2014

Accumulate Value : Houdini


Accumulate value over time (houdini) from Silvestre Julien on Vimeo.

 Here is a custom personnal tool for houdini wich allow to accumulate a value over the time with a time diffusion effect:

Below some example of use with ocean's cusp value after 53 frames:


Wave Deformer : Houdini


Tidal Wave Deformer - Houdini - WIP from Silvestre Julien on Vimeo.