Showing posts with label arnold. Show all posts
Showing posts with label arnold. Show all posts

Saturday, November 3, 2018

rbf shaders & light filters for Arnold

New tutorials done by Jason Mertens are available:
You can get the tools on www.octoplug.xyz
 

Thursday, September 27, 2018

octoplug.xyz










I present you a new website created by Jason Mertens and myself.
On this website, you will find all the tools created previously and the future ones.

AVAILABLE:

deformers bundle for maya

modulate node for maya

rbf suite for maya

procdural shader for arnold

iridescence for arnold



IN PROGRESS:
lightFilter for arnold

strands for maya/arnold




















Monday, April 2, 2018

VDB Clouds packs : 500 vdb + 250 exr

VDB Clouds pack : round, shape, flat, column, block and shape




500 VDB clouds available on gumroad.

5 packs:
HD and LD vdb
EXR render including aovs









Thursday, October 27, 2016

proceduralNoise on gumroad : Arnold/C++

Custom proceduralNoise textures for arnold are now available on gumroad:

flakesNoise:

gaborNoise:

simplexFlowNoise:

simplexNoise:

worleyNoise:

Wednesday, September 7, 2016

iridescenceShader on gumroad : Arnold/C++




iridescence shader for arnold is now available on gumroad.



Wednesday, July 22, 2015

custom Fresnel : Arnold/C++

Here is a custom fresnel node for Arnold based on the tutorial from therenderblog.com:



Sunday, July 19, 2015

iridescence Shader v2 : Arnold/C++

Here is an updated version of an iridescence shader for Arnold.



simple exemple:




exemple mixed with alSurfaceshader:







shaderBall scene come from http://anderslanglands.com/

Sunday, June 7, 2015

rbfNode "radial basis function" : Maya/Arnold/C++

Here is two rbf plugs.

For Arnold:





After seeing the great rbfSolver video from Hans Godard, i decided to create my own implementation in c++. I choose to use c++ in a way to translate it for Arnold.
Those node can be used in multiple situation (few exemple in the video) :
Node features:
- rbf type : linear, cubic, quintic, multiquadric, multiquadric inverse and gaussian
- distance controle
- ramp distance ...

Tested on arnold/maya 2013 to 2016 win and linux.

interface maya/arnold:


exemple arnold:



exemple maya:


Sunday, January 4, 2015

cellular procedural texture shader : Arnold/C++


Here a quick demo of custom shader/utils for MtoA done on my sparse time.

Custome shader ued : 
jsDepth, jsDoubleSided, jsCellular



jsCellular exemple:











Saturday, November 8, 2014

flakes procedural texture shader : Arnold/C++




Here a flakes procedural texture shader that can be usefull to create flake on different type of shader (snow, carpaint or sparkles effect). This shader give the possiblity to create a various number of flakes layer with different param.

Below few exemple: