Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Saturday, November 3, 2018

rbf shaders & light filters for Arnold

New tutorials done by Jason Mertens are available:
You can get the tools on www.octoplug.xyz
 

Friday, October 5, 2018

ooModulate V1.0

ooModulate is a "procedural" node for maya. The plug-in is composed of one node that can be used to drive component,vertexColor and weightsList via a position, a mesh, a curve or a particle.
This tools is available here : octoplug.xyz

Below some pictures done with this plug-in:

Below some tutorial on how to use it :




Thursday, September 27, 2018

octoplug.xyz










I present you a new website created by Jason Mertens and myself.
On this website, you will find all the tools created previously and the future ones.

AVAILABLE:

deformers bundle for maya

modulate node for maya

rbf suite for maya

procdural shader for arnold

iridescence for arnold



IN PROGRESS:
lightFilter for arnold

strands for maya/arnold




















Monday, April 2, 2018

VDB Clouds packs : 500 vdb + 250 exr

VDB Clouds pack : round, shape, flat, column, block and shape




500 VDB clouds available on gumroad.

5 packs:
HD and LD vdb
EXR render including aovs









Sunday, October 30, 2016

Radial Basis Function suite of node for Maya in c++ - update to maya 2018

Radial Basis Function suite of node for Maya in c++

The plugin is still available on gumroad and have been updated for maya 2018 for win only. For other os/maya version contact me.




Thursday, October 27, 2016

proceduralNoise on gumroad : Arnold/C++

Custom proceduralNoise textures for arnold are now available on gumroad:

flakesNoise:

gaborNoise:

simplexFlowNoise:

simplexNoise:

worleyNoise:

Wednesday, September 7, 2016

iridescenceShader on gumroad : Arnold/C++




iridescence shader for arnold is now available on gumroad.



Saturday, January 30, 2016

modulateNode : Maya/C++

Here is a modulate node that coul be used to drive different kind of stuff in a procedural way:
 - components (vertex,face and edge),
- weightList (deformer)
Components or weighList can be drive by position,curve or mesh.
The node allow to modulate the value over time with fading effect.
This node can be use for procedural modelling or FX for example.

node:


Driving components in different situation (locator,curve,mesh):




Driving (mesh) weightList onto a textureDeformer:

Accumulate overTime:
Fade overTime:

deleteFace overteTime:

-------------
More complex example, mixing multiple modulateNode:
1- polySmoothFace
2- polyExtrudeFace 
3- polyExtrudeFace 
4- polyAverageVertex
5- deleteEdge

nodeEditor:

Example along curve with animated over U:


Saturday, January 16, 2016

proceduralSuite : Maya/C++


Here is a new project that i am working on.
This project is a suite of nodes for making procedural deformation on maya (works also with openVDB).
My goal is to produce a suite of node that allow the user to mix and create different kind of deformation based on various kind of noise: worley, turbulence (turbulence, fbm, billowy, ridged, inigo quilez, mountain, flow noise )

I try to keep workflow simple:
1-init mesh/openVDB point position
2-doing procedural stuff via mixing noise, modify, modulate etc
3-inject result into a deformer (position and/or color) or openVDB data

more information : http://soup-dev.websitetoolbox.com/post/procedural-node-project-c-7840627

Below few screen of the actual project:

The workflow onto a mesh:

The workflow onto an openVDB:


modulate noise value by curve, mesh or locator position:

turbulence Node:

worley Node:

util Node:

RockGenerator exemple:

few other exemples: