Here is a modulate node that coul be used to drive different kind of stuff in a procedural way:
- components (vertex,face and edge),
- weightList (deformer)
Components or weighList can be drive by position,curve or mesh.
The node allow to modulate the value over time with fading effect.
This node can be use for procedural modelling or FX for example.
node:
Driving components in different situation (locator,curve,mesh):
Driving (mesh) weightList onto a textureDeformer:
Accumulate overTime:
Fade overTime:
deleteFace overteTime:
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More complex example, mixing multiple modulateNode:
1- polySmoothFace
2- polyExtrudeFace
3- polyExtrudeFace
4- polyAverageVertex
5- deleteEdge
nodeEditor:
Example along curve with animated over U: