Sunday, January 4, 2015

cellular procedural texture shader : Arnold/C++


Here a quick demo of custom shader/utils for MtoA done on my sparse time.

Custome shader ued : 
jsDepth, jsDoubleSided, jsCellular



jsCellular exemple:











3 comments:

  1. Some great stuff you got going there. I would love to dig into the file and see how it's set up :D

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  2. Thanks for your comment. Those render are done with custom c++ r&d shader
    I use a shader (jsDepth) that return the disance from a given point connected to an other cellular that reproduce a worley/cellular (jsCellular) noise.

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