Some great stuff you got going there. I would love to dig into the file and see how it's set up :D
Thanks for your comment. Those render are done with custom c++ r&d shaderI use a shader (jsDepth) that return the disance from a given point connected to an other cellular that reproduce a worley/cellular (jsCellular) noise.
it's so Great!
Some great stuff you got going there. I would love to dig into the file and see how it's set up :D
ReplyDeleteThanks for your comment. Those render are done with custom c++ r&d shader
ReplyDeleteI use a shader (jsDepth) that return the disance from a given point connected to an other cellular that reproduce a worley/cellular (jsCellular) noise.
it's so Great!
ReplyDelete